view mcabber/src/roster.c @ 128:81ccb1091dd8

[/trunk] Changeset 141 by mikael * /group implementation (shrink/expand) * Replace scr_DrawRoster() calls with "update_roster = TRUE" in commands.c An inline function would maybe be better? * TODO update
author mikael
date Thu, 28 Apr 2005 10:16:32 +0000
parents cfd3df636d5f
children 6533a231a65e
line wrap: on
line source

/*
 * roster.c     -- Local roster implementation
 * 
 * Copyright (C) 2005 Mikael Berthe <bmikael@lists.lilotux.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
 * USA
 */

#include <string.h>

#include "roster.h"


/* This is a private structure type for the roster */

typedef struct {
  const char *name;
  const char *jid;
  guint type;
  enum imstatus status;
  guint flags;
  // list: user -> points to his group; group -> points to its users list
  GSList *list;
} roster;


/* ### Variables ### */

static int hide_offline_buddies;
static GSList *groups;
GList *buddylist;
GList *current_buddy;

#ifdef MCABBER_TESTUNIT
// Export groups for testing routines
GSList **pgroups = &groups;
#endif


/* ### Roster functions ### */

// Comparison function used to search in the roster (compares jids and types)
gint roster_compare_jid_type(roster *a, roster *b) {
  if (! (a->type & b->type))
    return -1; // arbitrary (but should be != , of course)
  return strcasecmp(a->jid, b->jid);
}

// Comparison function used to sort the roster (by name)
gint roster_compare_name(roster *a, roster *b) {
  return strcasecmp(a->name, b->name);
}

// Finds a roster element (user, group, agent...), by jid or name
// If roster_type is 0, returns match of any type.
// Returns the roster GSList element, or NULL if jid/name not found
GSList *roster_find(const char *jidname, enum findwhat type, guint roster_type)
{
  GSList *sl_roster_elt = groups;
  GSList *res;
  roster sample;
  GCompareFunc comp;

  if (!jidname)
    return NULL;    // should not happen

  if (!roster_type)
    roster_type = ROSTER_TYPE_USER|ROSTER_TYPE_AGENT|ROSTER_TYPE_GROUP;

  sample.type = roster_type;
  if (type == jidsearch) {
    sample.jid = jidname;
    comp = (GCompareFunc)&roster_compare_jid_type;
  } else if (type == namesearch) {
    sample.name = jidname;
    comp = (GCompareFunc)&roster_compare_name;
  } else
    return NULL;    // should not happen

  while (sl_roster_elt) {
    roster *roster_elt = (roster*)sl_roster_elt->data;
    if (roster_type & ROSTER_TYPE_GROUP) {
      if ((type == namesearch) && !strcasecmp(jidname, roster_elt->name))
        return sl_roster_elt;
    } else {
      res = g_slist_find_custom(roster_elt->list, &sample, comp);
      if (res)
        return res;
    }
    sl_roster_elt = g_slist_next(sl_roster_elt);
  }
  return NULL;
}

// Returns pointer to new group, or existing group with that name
GSList *roster_add_group(const char *name)
{
  roster *roster_grp;
  // #1 Check name doesn't already exist
  if (!roster_find(name, namesearch, ROSTER_TYPE_GROUP)) {
    // #2 Create the group node
    roster_grp = g_new0(roster, 1);
    roster_grp->name = g_strdup(name);
    roster_grp->type = ROSTER_TYPE_GROUP;
    // #3 Insert (sorted)
    groups = g_slist_insert_sorted(groups, roster_grp,
            (GCompareFunc)&roster_compare_name);
  }
  return roster_find(name, namesearch, ROSTER_TYPE_GROUP);
}

// Returns a pointer to the new user, or existing user with that name
GSList *roster_add_user(const char *jid, const char *name, const char *group,
        guint type)
{
  roster *roster_usr;
  roster *my_group;
  GSList *slist;

  if ((type != ROSTER_TYPE_USER) && (type != ROSTER_TYPE_AGENT)) {
    // XXX Error message?
    return NULL;
  }

  // Let's be arbitrary: default group has an empty name ("").
  if (!group)  group = "";

  // #1 Check this user doesn't already exist
  if ((slist = roster_find(jid, jidsearch, type)) != NULL)
    return slist;
  // #2 add group if necessary
  slist = roster_add_group(group);
  if (!slist) return NULL;
  my_group = (roster*)slist->data;
  // #3 Create user node
  roster_usr = g_new0(roster, 1);
  roster_usr->jid   = g_strdup(jid);
  if (name) {
    roster_usr->name  = g_strdup(name);
  } else {
    gchar *p, *str = g_strdup(jid);
    p = strstr(str, "/");
    if (p)  *p = '\0';
    roster_usr->name = g_strdup(str);
    g_free(str);
  }
  roster_usr->type  = type; //ROSTER_TYPE_USER;
  roster_usr->list  = slist;    // (my_group SList element)
  // #4 Insert node (sorted)
  my_group->list = g_slist_insert_sorted(my_group->list, roster_usr,
          (GCompareFunc)&roster_compare_name);
  return roster_find(jid, jidsearch, type);
}

// Removes user (jid) from roster, frees allocated memory
void roster_del_user(const char *jid)
{
  GSList *sl_user, *sl_group;
  GSList **sl_group_listptr;
  roster *roster_usr;

  sl_user = roster_find(jid, jidsearch, ROSTER_TYPE_USER|ROSTER_TYPE_AGENT);
  if (sl_user == NULL)
    return;
  // Let's free memory (jid, name)
  roster_usr = (roster*)sl_user->data;
  if (roster_usr->jid)
    g_free((gchar*)roster_usr->jid);
  if (roster_usr->name)
    g_free((gchar*)roster_usr->name);

  // That's a little complex, we need to dereference twice
  sl_group = ((roster*)sl_user->data)->list;
  sl_group_listptr = &((roster*)(sl_group->data))->list;
  *sl_group_listptr = g_slist_delete_link(*sl_group_listptr, sl_user);

  // We need to rebuild the list
  if (current_buddy)
    buddylist_build();
  // TODO What we should do, too, is to check if the deleted node is
  // current_buddy, in which case we could move current_buddy to the
  // previous (or next) node.
}

void roster_setstatus(const char *jid, enum imstatus bstat)
{
  GSList *sl_user;
  roster *roster_usr;

  sl_user = roster_find(jid, jidsearch, ROSTER_TYPE_USER|ROSTER_TYPE_AGENT);
  // If we can't find it, we add it
  if (sl_user == NULL)
    sl_user = roster_add_user(jid, NULL, NULL, ROSTER_TYPE_USER);

  roster_usr = (roster*)sl_user->data;
  roster_usr->status = bstat;
}

//  roster_setflags()
// Set one or several flags to value (TRUE/FALSE)
void roster_setflags(const char *jid, guint flags, guint value)
{
  GSList *sl_user;
  roster *roster_usr;

  sl_user = roster_find(jid, jidsearch, ROSTER_TYPE_USER|ROSTER_TYPE_AGENT);
  if (sl_user == NULL)
    return;

  roster_usr = (roster*)sl_user->data;
  if (value)
    roster_usr->flags |= flags;
  else
    roster_usr->flags &= ~flags;
}
    
void roster_settype(const char *jid, guint type)
{
  GSList *sl_user;
  roster *roster_usr;

  if ((sl_user = roster_find(jid, jidsearch, 0)) == NULL)
    return;

  roster_usr = (roster*)sl_user->data;
  roster_usr->type = type;
}

enum imstatus roster_getstatus(const char *jid)
{
  GSList *sl_user;
  roster *roster_usr;

  sl_user = roster_find(jid, jidsearch, ROSTER_TYPE_USER|ROSTER_TYPE_AGENT);
  if (sl_user == NULL)
    return offline; // Not in the roster, anyway...

  roster_usr = (roster*)sl_user->data;
  return roster_usr->status;
}

guint roster_gettype(const char *jid)
{
  GSList *sl_user;
  roster *roster_usr;

  if ((sl_user = roster_find(jid, jidsearch, 0)) == NULL)
    return 0;

  roster_usr = (roster*)sl_user->data;
  return roster_usr->type;
}

// char *roster_getgroup(...)   / Or *GSList?  Which use??
// ... setgroup(char*) ??
// guchar roster_getflags(...)
// guchar roster_getname(...)   / setname ??
// roster_del_group?


/* ### BuddyList functions ### */

//  buddylist_set_hide_offline_buddies(hide)
// "hide" values: 1=hide 0=show_all -1=invert
void buddylist_set_hide_offline_buddies(int hide)
{
  if (hide < 0)                     // NEG   (invert)
    hide_offline_buddies = !hide_offline_buddies;
  else if (hide == 0)               // FALSE (don't hide)
    hide_offline_buddies = 0;
  else                              // TRUE  (hide)
    hide_offline_buddies = 1;
}

inline int buddylist_get_hide_offline_buddies(void)
{
  return hide_offline_buddies;
}

//  buddylist_build()
// Creates the buddylist from the roster entries.
void buddylist_build(void)
{
  GSList *sl_roster_elt = groups;
  roster *roster_elt;
  roster *roster_current_buddy = NULL;
  int pending_group;
  int shrunk_group;

  // We need to remember which buddy is selected.
  if (current_buddy)
    roster_current_buddy = BUDDATA(current_buddy);
  current_buddy = NULL;

  // Destroy old buddylist
  if (buddylist) {
    g_list_free(buddylist);
    buddylist = NULL;
  }

  // Create the new list
  while (sl_roster_elt) {
    GSList *sl_roster_usrelt;
    roster *roster_usrelt;
    roster_elt = (roster*) sl_roster_elt->data;

    // Add the group now unless hide_offline_buddies is set,
    // in which case we'll add it only if an online buddy belongs to it.
    if (!hide_offline_buddies)
      buddylist = g_list_append(buddylist, roster_elt);
    else
       pending_group = TRUE;

    shrunk_group = roster_elt->flags & ROSTER_FLAG_HIDE;

    sl_roster_usrelt = roster_elt->list;
    while (sl_roster_usrelt) {
      roster_usrelt = (roster*) sl_roster_usrelt->data;

      // Buddy will be added if either:
      // - hide_offline_buddies is FALSE
      // - buddy is not offline
      // - buddy has a lock (for example the buddy window is currently open)
      // - buddy has a pending (non-read) message
      // - group isn't hidden (shrunk)
      if (!hide_offline_buddies ||
          (buddy_getstatus((gpointer)roster_usrelt) != offline) ||
          (buddy_getflags((gpointer)roster_usrelt) &
               (ROSTER_FLAG_LOCK | ROSTER_FLAG_MSG))) {
        // This user should be added.  Maybe the group hasn't been added yet?
        if (hide_offline_buddies && pending_group) {
          // It hasn't been done yet
          buddylist = g_list_append(buddylist, roster_elt);
          pending_group = FALSE;
        }
        // Add user
        // XXX Should we add the user if there is a message and
        //     the group is shrunk? If so, we'd need to check LOCK flag too,
        //     perhaps...
        if (!shrunk_group)
          buddylist = g_list_append(buddylist, roster_usrelt);
      }

      sl_roster_usrelt = g_slist_next(sl_roster_usrelt);
    }
    sl_roster_elt = g_slist_next(sl_roster_elt);
  }

  // Check if we can find our saved current_buddy...
  if (roster_current_buddy)
    current_buddy = g_list_find(buddylist, roster_current_buddy);
  // current_buddy initialization
  if (!current_buddy || (g_list_position(buddylist, current_buddy) == -1))
    current_buddy = g_list_first(buddylist);
  // XXX Maybe we should set update_roster to TRUE there?
}

//  buddy_hide_group(roster, hide)
// "hide" values: 1=hide 0=show_all -1=invert
void buddy_hide_group(gpointer rosterdata, int hide)
{
  roster *roster = rosterdata;
  if (hide > 0)                     // TRUE   (hide)
    roster->flags |= ROSTER_FLAG_HIDE;
  else if (hide < 0)                // NEG    (invert)
    roster->flags ^= ROSTER_FLAG_HIDE;
  else                              // FALSE  (don't hide)
    roster->flags &= ~ROSTER_FLAG_HIDE;
}

const char *buddy_getjid(gpointer rosterdata)
{
  roster *roster = rosterdata;
  return roster->jid;
}

const char *buddy_getname(gpointer rosterdata)
{
  roster *roster = rosterdata;
  return roster->name;
}

guint buddy_gettype(gpointer rosterdata)
{
  roster *roster = rosterdata;
  return roster->type;
}

enum imstatus buddy_getstatus(gpointer rosterdata)
{
  roster *roster = rosterdata;
  return roster->status;
}

//  buddy_setflags()
// Set one or several flags to value (TRUE/FALSE)
void buddy_setflags(gpointer rosterdata, guint flags, guint value)
{
  roster *roster = rosterdata;
  if (value)
    roster->flags |= flags;
  else
    roster->flags &= ~flags;
}

guint buddy_getflags(gpointer rosterdata)
{
  roster *roster = rosterdata;
  return roster->flags;
}